AI GAMEPLAYABLEBrightbound
Keyboard-first 2D pixel platform adventure with custom physics envelopes, 4 handcrafted stages, and synthesized Web Audio. Fully playable in the browser.
- Phaser 3.90
- TypeScript
- Vite
- Web Audio
AI GAME LAB / EXPERIMENT INDEX
Setiap eksperimen dimulai sebagai video di TikTok, lalu berakhir sebagai game atau web app yang bisa dicoba. Filter berdasarkan jenis, lihat durasi build dan model yang dipakai, lalu mainkan demonya.
AI GAMEPLAYABLEKeyboard-first 2D pixel platform adventure with custom physics envelopes, 4 handcrafted stages, and synthesized Web Audio. Fully playable in the browser.
AI GAMEArena, towers, card system, and troop deployment made playable in 24 minutes; visuals and gameplay still need polish.
AI WEBInteractive 3D construction website: explore the site, zoom the camera, and watch build progress. Solid visuals after a 1h 14m build.
AI GAMEBattle royale with shooting and 3D map exploration, playable after a 37-minute build and still being polished.
AI GAMEFighting game with combat mechanics set on a street stage, playable after a 52-minute build.
AI GAMEPlayable superhero game with flight mechanics over a 3D city, built in just over an hour.
AI GAMEFPS with working shooting mechanics and enemies in 16 minutes, at the cost of pushing usage past the plan limit.
AI GAME3D downhill racing game with mountain tracks and a solid race system, playable in the browser after a single build pass.
WORKSHOPLive workshop build: make your first playable game with AI in a single 2-hour session, with repo and recording included.
AI GAMEOpen-world RPG with party and skill systems in a 3D world, built in 28 minutes; character animation is the next polish pass.
AI GAME3D RPG built from a GPT-Image 2.5 concept: NPCs, quests, skills, and a boss fight, assembled in 31 minutes.
AI WEBCinematic 3D jersey locker: pick a jersey, it lifts out, rotates on drag, with a player profile card. Fan project, unaffiliated with PSSI or FIFA.
AI GAME3D web-swinging action game with fluid animation; the swing mechanic is still being optimized.
AI WEBInteractive 3D warehouse dashboard for real-time stock and shipment monitoring, reported at 96.6% accuracy. Prompt engineering in Claude Sonnet, planning and build in Codex.
AI GAMEUnderwater shark game combining Three.js with a rendering engine; playable with a few small bugs left to optimize.
AI GAMETwo models build a Cat Mario clone from scratch. Both ship something playable; one stays noticeably cleaner with fewer bugs.
AI GAME3D spaceship game combining two models: one generated the initial gameplay, another planned and implemented, a third gave feedback for fixes. Detailed, cinematic atmosphere.
AI ASSETGenerating 3D assets automatically as GLB files with Kiln, then wiring them into Codex to upgrade an existing game's graphics and textures.
AI GAMEHead-to-head build of a Subway Surfers-style runner: one model delivered cinematic visuals, the other a precise 120Hz arcade simulation with lighter GPU load.
AI GAMEMetroidvania in the spirit of Ender Magnolia: generated art, sprite sheets, and an implementation plan, with noticeably leaner usage than the previous model.
AI GAMECharacter animation pipeline: art and sprite sheets from GPT-Image 2.5, then planning and implementation in Codex for smooth in-game motion.
AI GAMEBrowser FPS with Three.js rendering and Rapier physics. From generated gameplay to playable in 15 minutes with stable FPS movement.
AI GAMEPlayable eagle simulation where everything, from image to planning to gameplay, comes from prompts. Clean graphics, still slightly stiff motion.
AI GAMEFlappy Bird rebuilt with a cyberpunk and alien theme, new mode plus generated visual assets, running smoothly on iPhone.
BENCHMARKLatency benchmark generating a full production landing page with identical prompts and models. Sponsored partnership with Inference R&D, Inc.
AI GAMEA Mario-like 2D platformer built from a GPT-Image 2.5 reference sheet, then implemented in Codex. Accurate assets, movement, obstacles, and playable gameplay.